One way to construct a scenario in video games. The linear plot presents the events according to the sequence imposed by the authors. Players cannot change the course of events, and their actions can only push the action forward.
Linear plot construction also occurs in almost all other ways of storytelling (except for paragraph games, among others), and in video games it was the dominant standard in the 70s and 80s of the last century. Currently, the plots of games are also considered linear, in which players can influence the course of some side plots, but the sequence of events in the main storyline leads to only one ending. This construction of the scenario works well in productions in which the creators want to present an epic story, and external interference could thwart the artistic idea (e.g. no final skirmish).