Worldwide computer network, connecting local computer networks via TCP / IP communication; as well as a collection of resources (information and services) and the community that uses it and uses it. The Internet was created for the purposes of scientific and research communities in the United States, as a development of the military ARPAnet network (launched in 1969). With time, companies and institutions, and finally individual users, gained access to it. It is estimated that in 2016 the number of Internet users is almost 3.5 billion people, i.e. 40% of the total population.

The relationship between video games and the Internet dates back to the early 1970s. The first online game – Maze War, based on a local connection of two computers, was created by Steve Colley in 1974. The popularity of playing over the Internet was brought by the development of the Telnet service and the emergence of the so-called MUDs (Multi-User Dungeon), i.e. text-based MMORPGs.

Currently, the Internet is used by the video game industry. Most of the titles produced today have the option of online play, and in some cases it is even the only variant of the game. The Internet is the primary source of information related to video games. Almost all producers and publishers have their own websites. Various network services addressed to players are very popular, including electronic distribution of games, fan sites, various rankings, online tournaments, etc.